Saturday 22 March 2008

Virtual Combat Journal: Conflict Global Storm




"Aside from the firearms, what works for the military works for us"

For the last week, the last hour that draws an end to our work day is awash with anticipation. As the sun prepared to dip into the horizon, our team (my dear wife included) gets ready for another LAN adventure with a new game, Conflict: Global Storm.

It's a fun and fresh departure from our previous game, SWAT 4. This time, there's no restraint to the amount of firepower we let loose, no shouting challenges at suspects and no caution taken for where our bullets land. No suspects to arrest, hardly any hostages to rescue, no weapons to report in as evidence. Being military is so fun, the rules of engagement becomes less restrictive.

In C:GS, all of us play a specific role that more often than not, overlap. My role as a sniper sometimes gets switched to CQB mode and out comes the silenced MAC-10. The others slid right into their role: Rifleman and Demolitions. My wife however, had to spend more than a few sessions of LAN sessions with me before finding the SAW soldier, Connors, her character of choice.

Playing C:GS with more relaxed parameters by no means make this a game for heroes. No one goes wandering off on their own, the sniper still has to provide accurate fire, the SAW gunner must lay down suppressive cover, the rifleman becomes an effective point man and the demolitions expert saves valuable time attaching C4 charges speedily.

It's always fire and maneuver, setting up overlapping fields of fire and looking out for each other because if one of us goes down, one of us has to be right there under a hail of enemy bullets to apply first aid. Wait too long and the soldier dies, we ALL fail the mission.

Achieving complete success in each mission requires coherent tactical gameplay. Working as a team is key, rather similar to real-world video production where teamwork and a complete understanding of each individual's role and his contribution to the team can make a significance difference in a project.

This game reflects the way WolFang Digital works, as a cohesive tactical unit where our areas of expertise and responsibilities overlap and benefit each other and the company in particular. Each one of us are trained in a selected field and cross trained to achieve a smooth workflow at any one time for any situation.

Using a cross training concept, our videographers become good video editors who create top-notch motion graphics. Aside from firearms, what works for the military and games like Conflict, works for us.

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